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Quick Facts
  • Level: 57
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Blood Presence

Blood Presence
You assume the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 55%, and reducing damage taken by 8%. Increases threat generated. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.

Details on spell

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
cost None
Range 0 yards (Self Only)
Cast time Instant
Cooldown n/a
Effect #1 (6) Apply Aura #142: Mod Base Resistance Pct (1)
Value: 56
Effect #2 (6) Apply Aura #10: Mod Threat (127)
Value: 401
Effect #3 (6) Apply Aura #137: Mod Total Stat Percentage (2)
Value: 9