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Absorbed Blood

Absorbed Blood
50000 yd range
Absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 10% and attack speed by 20%. At 20 stacks it will become superheated.

Details on spell

Duration n/a
School Fire
Mechanic n/a
Dispel type n/a
cost None
Range 50000 yards (Anywhere)
Cast time Instant
Cooldown n/a
Effect #1 (6) Apply Aura #79: Mod Damage Percent Done (127)
Value: 11
Effect #2 (6) Apply Aura #138: Mod Melee Haste
Value: 21
Effect #3 (6) Apply Aura #61: Mod Scale
Value: 11